/// module TK.SpaceTac.Equipments { export class NuclearReactor extends LootTemplate { constructor() { super(SlotType.Power, "Nuclear Reactor", "A standard nuclear power core, drawing power from atom fusion cycles", 395); this.setSkillsRequirements({ "skill_photons": leveled(1, 2) }); this.addAttributeEffect("maneuvrability", leveled(1, 1, 0)); this.addAttributeEffect("power_capacity", leveled(7, 0.5)); this.addAttributeEffect("power_generation", leveled(4.5, 0.5)); } } export class KelvinGenerator extends LootTemplate { constructor() { super(SlotType.Power, "Kelvin Generator", "A power generator operating at ultra-low temperature, improving equipment cooldown", 420); this.setSkillsRequirements({ "skill_time": leveled(1, 1.7), "skill_gravity": leveled(0.3, 0.4) }); this.addAttributeEffect("power_capacity", leveled(5.5, 0.5)); this.addAttributeEffect("power_generation", leveled(4, 0.5)); this.addTriggerAction(leveled(1, 0.4), [ new EffectTemplate(new CooldownEffect(), { cooling: leveled(1, 0.2), maxcount: leveled(1, 0.4) }) ]) } } }