/// module TS.SpaceTac.Equipments { /** * Drone that repairs damage done to the hull. */ export class RepairDrone extends AbstractDrone { constructor() { super("Repair Drone"); this.min_level = new IntegerRange(1, 4); this.setLifetime(2, 3); this.setDeployDistance(150, 200); this.setEffectRadius(60, 180); this.setPowerConsumption(4, 5); this.addEffect(new ValueEffect("hull"), 30, 60); } } }