module TK.SpaceTac.Specs { testing("MoveAction", test => { test.case("forbids targetting a ship", check => { var ship1 = new Ship(null, "Test1"); var ship2 = new Ship(null, "Test2"); var action = new MoveAction(); ship1.actions.addCustom(action); var result = action.checkTarget(ship1, Target.newFromShip(ship1)); check.equals(result, null); result = action.checkTarget(ship1, Target.newFromShip(ship2)); check.equals(result, null); }); test.case("applies and reverts", check => { let battle = TestTools.createBattle(); let ship = battle.fleets[0].ships[0]; ship.setArenaPosition(500, 600) TestTools.setShipModel(ship, 100, 0, 20); let action = new MoveAction("Engine", { max_distance: 5 }); ship.actions.addCustom(action); TestTools.actionChain(check, battle, [ [ship, action, Target.newFromLocation(510, 605)], ], [ check => { check.equals(ship.arena_x, 500, "ship X"); check.equals(ship.arena_y, 600, "ship Y"); }, check => { check.nears(ship.arena_x, 504.382693, 5, "ship X"); check.nears(ship.arena_y, 602.191346, 5, "ship Y"); } ]); }); test.case("builds a textual description", check => { let action = new MoveAction("Engine", { max_distance: 58 }); check.equals(action.getEffectsDescription(), "Move: up to 58km"); }); test.case("can't be used while in vigilance", check => { let ship = new Ship(); TestTools.setShipModel(ship, 10, 10, 10); let vigilance = ship.actions.addCustom(new VigilanceAction("Vigilance")); let action = ship.actions.addCustom(new MoveAction("Engine")); check.equals(action.checkCannotBeApplied(ship), null); ship.actions.toggle(vigilance, true); check.equals(action.checkCannotBeApplied(ship), ActionUnavailability.VIGILANCE); }); }); }