module TS.SpaceTac { // Generator of random ship export class ShipGenerator { // Random number generator used random: RandomGenerator; constructor(random = RandomGenerator.global) { this.random = random; } // Generate a ship of a given level // The ship will not be named, nor will be a member of any fleet generate(level: number, model: ShipModel | null = null): Ship { var result = new Ship(); var loot = new LootGenerator(this.random); if (!model) { // Get a random model model = ShipModel.getRandomModel(level, this.random); } // Apply model result.model = model.code; result.setCargoSpace(model.cargo); model.slots.forEach((slot: SlotType) => { result.addSlot(slot); }); // Set all skills to 1 (to be able to use at least basic equipment) keys(result.skills).forEach(skill => result.upgradeSkill(skill)); // Fill equipment slots result.slots.forEach((slot: Slot) => { var equipment = loot.generate(level, slot.type); if (equipment) { slot.attach(equipment) if (slot.attached !== equipment) { console.error("Cannot attach generated equipment to slot", equipment, slot); } } }); return result; } } }