/// module TS.SpaceTac.Equipments { export class ForceField extends LootTemplate { constructor() { super(SlotType.Shield, "Force Field", "A basic force field, generated by radiating waves of compressed energy"); this.setSkillsRequirements({ "skill_energy": 1 }); this.addAttributeEffect("shield_capacity", istep(100, irepeat(50))); } } }