/// module TS.SpaceTac.Equipments { export class GatlingGun extends LootTemplate { constructor() { super(SlotType.Weapon, "Gatling Gun", "Mechanical weapon using loads of metal bullets propelled by guided explosions"); this.setSkillsRequirements({ "skill_material": 1 }); this.addFireAction(irepeat(3), irepeat(600), 0, [ new EffectTemplate(new DamageEffect(), { "value": istep(50, irepeat(10)) }) ]); } } }