module TS.SpaceTac.Equipments { describe("RepairDrone", function () { it("generates equipment based on level", function () { let template = new RepairDrone(); let equipment = template.generate(1); expect(equipment.requirements).toEqual({ "skill_human": 1 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 300, 1, 100, [new ValueEffect("hull", 30)])); equipment = template.generate(2); expect(equipment.requirements).toEqual({ "skill_human": 2 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 310, 1, 110, [new ValueEffect("hull", 33)])); equipment = template.generate(3); expect(equipment.requirements).toEqual({ "skill_human": 3 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 320, 1, 120, [new ValueEffect("hull", 36)])); equipment = template.generate(10); expect(equipment.requirements).toEqual({ "skill_human": 10 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 390, 2, 190, [new ValueEffect("hull", 57)])); }); it("generates a drone that may repair ships hull", function () { let template = new RepairDrone(); let equipment = template.generate(1); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 300, 1, 100, [new ValueEffect("hull", 30)])); let battle = new Battle(); let ship = battle.fleets[0].addShip(); battle.playing_ship = ship; TestTools.setShipAP(ship, 10); let result = equipment.action.apply(ship, new Target(5, 5, null)); expect(result).toBe(true); expect(battle.drones.length).toBe(1); let drone = battle.drones[0]; expect(drone.duration).toBe(1); ship.setAttribute("hull_capacity", 100); ship.setValue("hull", 55); drone.apply([ship]); expect(ship.getValue("hull")).toBe(85); drone.apply([ship]); expect(ship.getValue("hull")).toBe(100); }); }); }