/// module TS.SpaceTac.UI { /** * Display a ship cargo slot */ export class CharacterCargo extends Phaser.Image implements CharacterEquipmentContainer { sheet: CharacterSheet; constructor(sheet: CharacterSheet, x: number, y: number) { super(sheet.game, x, y, "character-cargo-slot"); this.sheet = sheet; } jasmineToString() { return "CharacterCargo"; } /** * CharacterEquipmentContainer interface */ isInside(x: number, y: number): boolean { return this.getBounds().contains(x, y); } getEquipmentAnchor(): { x: number, y: number, scale: number } { return { x: this.x + this.parent.x + 98 * this.scale.x, y: this.y + this.parent.y + 98 * this.scale.y, scale: this.scale.x } } getPriceOffset(): number { return 82; } addEquipment(equipment: CharacterEquipment, source: CharacterEquipmentContainer | null, test: boolean): boolean { if (this.sheet.ship.getFreeCargoSpace() > 0) { if (test) { return true; } else { return this.sheet.ship.addCargo(equipment.item); } } else { return false; } } removeEquipment(equipment: CharacterEquipment, destination: CharacterEquipmentContainer | null, test: boolean): boolean { if (contains(this.sheet.ship.cargo, equipment.item)) { if (test) { return true; } else { return this.sheet.ship.removeCargo(equipment.item); } } else { return false; } } } }