module TK.SpaceTac.UI { /** * Graphical hints for movement and weapon range */ export class RangeHint { // Link to the view private view: BaseView // Visual information private info: UIGraphics // Size of the arena private width: number private height: number constructor(arena: Arena) { this.view = arena.view; let boundaries = arena.getBoundaries(); this.width = boundaries.width; this.height = boundaries.height; this.info = new UIGraphics(arena.view, "info", false); } /** * Set the layer in which the info will be displayed */ setLayer(layer: UIContainer, x = 0, y = 0) { this.info.setPosition(x, y); layer.add(this.info); } /** * Clear displayed information */ clear() { this.info.clear(); this.info.visible = false; } /** * Update displayed information */ update(ship: Ship, action: BaseAction, radius = action.getRangeRadius(ship)): void { let yescolor = 0x000000; let nocolor = 0x242022; this.info.clear(); if (radius) { this.info.fillStyle(nocolor); this.info.fillRect(0, 0, this.width, this.height); this.info.fillStyle(yescolor); this.info.fillCircle(ship.arena_x, ship.arena_y, radius); this.info.visible = true; } else { this.info.visible = false; } } } }