[gd_scene load_steps=14 format=2] [ext_resource path="res://screens/battle/mechanolith.ogg" type="AudioStream" id=1] [ext_resource path="res://theme/ui.tres" type="Theme" id=2] [ext_resource path="res://arenas/normal1.tscn" type="PackedScene" id=3] [ext_resource path="res://screens/battle/background.jpg" type="Texture" id=4] [ext_resource path="res://screens/battle/battle.gd" type="Script" id=5] [ext_resource path="res://screens/battle/hand.gd" type="Script" id=6] [ext_resource path="res://units/points.tscn" type="PackedScene" id=7] [ext_resource path="res://ai/dumb.gd" type="Script" id=8] [ext_resource path="res://decks/all.tscn" type="PackedScene" id=9] [ext_resource path="res://units/heroes/tomahawk.tscn" type="PackedScene" id=10] [ext_resource path="res://units/heroes/rhino.tscn" type="PackedScene" id=11] [sub_resource type="GDScript" id=2] script/source = "extends Polygon2D func start(text): $label.text = text $anim.play(\"show\") " [sub_resource type="Animation" id=1] resource_name = "show" length = 1.5 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.4, 1.1, 1.5 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -1430, 80 ), Vector2( 170, 80 ), Vector2( 170, 80 ), Vector2( 1660, 80 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("..:interactive") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } [node name="view" type="Panel"] anchor_right = 1.0 anchor_bottom = 1.0 theme = ExtResource( 2 ) script = ExtResource( 5 ) __meta__ = { "_edit_lock_": true, "_edit_use_anchors_": false } deck_attack = ExtResource( 9 ) deck_defend = ExtResource( 9 ) hero_unit_attack = ExtResource( 10 ) hero_unit_defend = ExtResource( 11 ) defend_ai = ExtResource( 8 ) [node name="background" type="Sprite" parent="."] position = Vector2( 540, 970 ) rotation = -4.71238 texture = ExtResource( 4 ) __meta__ = { "_edit_lock_": true } [node name="arena" parent="." instance=ExtResource( 3 )] [node name="bgm" type="AudioStreamPlayer" parent="."] stream = ExtResource( 1 ) volume_db = -15.891 autoplay = true [node name="hand_attack" type="Control" parent="."] anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_top = -328.0 script = ExtResource( 6 ) __meta__ = { "_edit_use_anchors_": false, "_editor_description_": "" } attack = true [node name="skip" type="Button" parent="hand_attack"] anchor_top = 1.0 anchor_bottom = 1.0 margin_left = 10.0 margin_top = -440.0 margin_right = 332.0 margin_bottom = -351.0 text = "Skip" __meta__ = { "_edit_use_anchors_": false } [node name="hand_defend" type="Control" parent="."] visible = false modulate = Color( 1, 1, 1, 0 ) margin_left = 1180.0 margin_top = 760.0 margin_right = 1990.0 margin_bottom = 1000.0 script = ExtResource( 6 ) __meta__ = { "_edit_use_anchors_": false } [node name="combat_info" type="Control" parent="."] anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="attacker_points" parent="combat_info" instance=ExtResource( 7 )] position = Vector2( 260, -167.5 ) [node name="defender_points" parent="combat_info" instance=ExtResource( 7 )] position = Vector2( 840, -167.5 ) [node name="turn_indicator" type="Polygon2D" parent="."] position = Vector2( 170, 80 ) z_index = 50 color = Color( 0.227451, 0.392157, 0.47451, 1 ) polygon = PoolVector2Array( -570, 980, -470, 780, 1420, 780, 1320, 980 ) script = SubResource( 2 ) __meta__ = { "_edit_group_": true } [node name="label" type="Label" parent="turn_indicator"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -570.0 margin_top = 780.0 margin_right = 1420.0 margin_bottom = 980.0 text = "Whose turn?" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="anim" type="AnimationPlayer" parent="turn_indicator"] anims/show = SubResource( 1 ) [connection signal="unit_created" from="hand_attack" to="." method="_on_unit_created"] [connection signal="pressed" from="hand_attack/skip" to="hand_attack" method="emit_turn_end"] [connection signal="unit_created" from="hand_defend" to="." method="_on_unit_created"]