/// module SpaceTac.Game.Equipments { "use strict"; // Equipment: Gatling Gun export class GatlingGun extends AbstractWeapon { constructor() { super("Gatling Gun", 50, 100); this.setRange(1000, 1000, false); this.ap_usage = new Range(3, 4); this.min_level = new IntegerRange(1, 3); } } }