/// module SpaceTac.Game.Equipments { // Equipment: Conventional Engine export class ConventionalEngine extends LootTemplate { constructor() { super(SlotType.Engine, "Conventional Engine"); this.min_level = new IntegerRange(1, 1); this.distance = new Range(300, 300); this.ap_usage = new IntegerRange(3); this.addPermanentAttributeMaxEffect(AttributeCode.Initiative, 1); } protected getActionForEquipment(equipment: Equipment): BaseAction { return new MoveAction(equipment); } } }