module TS.SpaceTac.Equipments { describe("PowerDepleter", () => { it("generates equipment based on level", function () { let template = new PowerDepleter(); let equipment = template.generate(1); expect(equipment.requirements).toEqual({ "skill_photons": 1 }); expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 500, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)])); equipment = template.generate(2); expect(equipment.requirements).toEqual({ "skill_photons": 2 }); expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 520, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)])); equipment = template.generate(3); expect(equipment.requirements).toEqual({ "skill_photons": 3 }); expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 540, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)])); equipment = template.generate(10); expect(equipment.requirements).toEqual({ "skill_photons": 10 }); expect(equipment.action).toEqual(new FireWeaponAction(equipment, 4, 680, 0, [new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true)])); }); it("limits target's AP", () => { var template = new PowerDepleter(); var equipment = template.generate(1); var ship = new Ship(); var target = new Ship(); TestTools.setShipAP(ship, 50); TestTools.setShipAP(target, 7, 2); expect(target.values.power.get()).toBe(7); expect(target.sticky_effects).toEqual([]); // Attribute is immediately limited equipment.action.apply(ship, Target.newFromShip(target)); expect(target.values.power.get()).toBe(3); expect(target.sticky_effects).toEqual([ new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 2, true, false) ]); // Attribute is limited for two turns, and prevents AP recovery target.values.power.set(6); target.recoverActionPoints(); target.startTurn(); expect(target.values.power.get()).toBe(3); expect(target.sticky_effects).toEqual([ new StickyEffect(new AttributeLimitEffect("power_capacity", 3), 1, true, false) ]); target.endTurn(); target.recoverActionPoints(); expect(target.values.power.get()).toBe(3); target.startTurn(); expect(target.sticky_effects).toEqual([]); // Effect vanished, so AP recovery happens target.endTurn(); expect(target.values.power.get()).toBe(5); expect(target.sticky_effects).toEqual([]); }); }); }