/// module TK.SpaceTac { /** * Pin a ship in space, preventing him from moving using its engine * * If hard pinned, the ship also may not be moved by another MoveEffect */ export class PinnedEffect extends BaseEffect { constructor(readonly hard = false) { super("pinned"); } isBeneficial(): boolean { return false; } getDescription(): string { return this.hard ? "anchored" : "pinned"; } } }