# SpaceTac, a space tactical RPG ## Abilities There are six ship abilities that can be levelled up : - Material - Energy - Electronics - Human - Time - Gravity ## Equipment Equipments can be assigned to slots on a ship. Slots are categorized by type: - Armor (to fortify the hull) - Shield (to avoid damages) - Engine (to move and evade) - Power (to recover action points) - Weapon (to do damages) - Utility (for anything else) ## Loot This section describes how random equipment is generated for looting. Equipment generation is based on templates. A template defines: - Type of slot this equipment fit in (weapon, shield, armor...) - Base name (e.g. Terminator Missile) - Acceptable range for each ability's requirement (e.g. material/1/3, gravity/3/8) - Targetting flags (self, allied, enemy, space) - Range for distance to target - Range for effect area's radius - Range for duration - List of effects, with efficacity range - Action Points usage range - Level requirements range Here is an example of template: - slot: weapon - name: Concussion Missile Salvo - material: 1/3 - energy: 2/5 - time: 1/1 - target: enemy, space - range: 50/80 - effect radius: 2/5 - duration: 1/1 - damage shield: 50/80 - damage hull: 20/60 - action points: 2/4 - level: 3/6 The weaker weapon this template will generate, will be based on lower value for all ranges: - material: 1 - energy: 2 - time: 1 - range: 50 - effect radius: 2 - duration: 1 - damage shield: 50 - damage hull: 20 - action points: 2 - level: 3 Conversely, the stronger weapon will be based on higher range values.