/// module TS.SpaceTac.Game.Equipments { export class BasicPowerCore extends LootTemplate { constructor() { super(SlotType.Power, "Basic Power Core"); this.min_level = new IntegerRange(1, 1); this.addAttributeEffect("initiative", 1); this.addAttributeEffect("power_capacity", 8); this.addAttributeEffect("power_initial", 5); this.addAttributeEffect("power_recovery", 4); } } }