module TS.SpaceTac.Game { // Generator of random ship export class ShipGenerator { // Random number generator used random: RandomGenerator; // Create a default ship generator constructor(random: RandomGenerator = null) { this.random = random || new RandomGenerator(); } // Generate a ship of a given level // The ship will not be named, nor will be a member of any fleet generate(level: number, model: ShipModel = null): Ship { var result = new Ship(); var loot = new LootGenerator(this.random); if (!model) { // Get a random model model = ShipModel.getRandomModel(level, this.random); } // Apply model result.model = model.code; model.slots.forEach((slot: SlotType) => { result.addSlot(slot); }); // Fill equipment slots result.slots.forEach((slot: Slot) => { var equipment = loot.generate(new IntegerRange(level, level), slot.type); slot.attach(equipment); }); return result; } } }