/// module TS.SpaceTac { /** * A mission part that requires the fleet to go to a specific location */ export class MissionPartGoTo extends MissionPart { destination: StarLocation constructor(mission: Mission, destination: StarLocation, directive?: string) { super(mission, directive || `Go to ${destination.star.name} system`); this.destination = destination; } checkCompleted(): boolean { return this.fleet.location === this.destination && this.destination.isClear(); } forceComplete(): void { this.destination.clearEncounter(); this.fleet.setLocation(this.destination, true); } } }