module SpaceTac.View { "use strict"; export class MainMenu extends Phaser.State { button_quick_battle: Phaser.Button; button_load_game: Phaser.Button; preload() { this.button_quick_battle = this.addButton(1280 / 2 - 300, 400, "Quick Battle", this.onQuickBattle); this.button_load_game = this.addButton(1280 / 2 + 300, 400, "Load game", this.onLoadGame); } addButton(x: number, y: number, caption: string, callback: Function): Phaser.Button { var button = this.add.button(x, y, "menu-button", callback, this); button.anchor.set(0.5, 0.5); button.input.useHandCursor = true; var text = new Phaser.Text(this.game, 0, 0, caption, {align: "center", font: "bold 20px Arial", fill: "#303030"}); text.anchor.set(0.5, 0.5); button.addChild(text); return button; } // Called when "Quick Battle" is clicked onQuickBattle(): void { var gameui = this.game; gameui.universe = new Game.Universe(); gameui.universe.startQuickBattle(true); this.game.state.start("router"); } // Called when "Load game" is clicked onLoadGame(): void { var gameui = this.game; if (gameui.loadGame()) { this.game.state.start("router"); } else { var error = this.game.add.text(this.button_load_game.x, this.button_load_game.y + 40, "No saved game found", {font: "bold 16px Arial", fill: "#e04040"}); error.anchor.set(0.5, 0.5); var tween = this.game.tweens.create(error); tween.to({y: error.y + 100, alpha: 0}, 1000, Phaser.Easing.Exponential.In); tween.onComplete.addOnce(() => { error.destroy(); }); tween.start(); } } } }