module SpaceTac.View { "use strict"; // Router to other states export class Router extends Phaser.State { create() { var universe = (this.game).universe; if (!universe) { // No universe, go back to main menu this.game.state.start("mainmenu"); } else if (universe.battle) { // A battle is raging, go to it this.game.state.start("battle", true, false, universe.player, universe.battle); } } } }