module TK.SpaceTac.UI { /** * UI component to show a loader animation while waiting for something */ export class UIAwaiter extends UIContainer { constructor(view: BaseView, x: number, y: number, visible: boolean) { super(view, x, y); this.setName("awaiter"); this.setVisible(visible); let manager = new UIParticles(view).createManager("common-awaiter", this); let circle = new Phaser.Geom.Circle(0, 0, 60); manager.createEmitter({ angle: { start: 0, end: 360, steps: 6 }, alpha: { start: 1, end: 0, ease: "Quad.easeIn" }, lifespan: 1200, speed: 5, quantity: 1, scale: { start: 0.9, end: 1, ease: "Quad.easeOut" }, frequency: 200, particleClass: FacingAlwaysParticle, emitZone: { type: 'edge', source: circle, quantity: 6 } }); } } }