extends Node2D class_name BattleField var _ticker1 := 0.0 func _physics_process(delta): _ticker1 += delta if _ticker1 > 1.0: _ticker1 -= 1.0 ticker("ticker1") func ticker(group_name: String): get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED, group_name, "tick") func _on_commands_changed(commander, commands): get_tree().call_group("unit", "_on_commands_changed", commander, commands)