[gd_scene load_steps=3 format=2] [ext_resource path="res://units/base_unit.tscn" type="PackedScene" id=1] [ext_resource path="res://units/basic/avenger.png" type="Texture" id=2] [node name="avenger" instance=ExtResource( 1 )] sprite = ExtResource( 2 ) base_move_points = 1 base_hull_points = 2 base_damage_points = 3 [node name="sprite" parent="." index="0"] texture = ExtResource( 2 ) [node name="points" parent="." index="1"] move = 1 hull = 2 damage = 3