module SpaceTac.Game { "use strict"; // Base class for a BattleLog event export class BaseLogEvent { // Code of the event (its type) code: string; // The ship causing the event (the one whose turn it is to play) ship: Ship; // Target of the event target: Target; constructor(code: string, ship: Ship = null, target: Target = null) { this.code = code; this.ship = ship; this.target = target; } } }