module SpaceTac.Game { "use strict"; // One player (human or IA) export class Player { // Current fleet fleet: Fleet; // Create a player, with an empty fleet constructor() { this.fleet = new Fleet(this); } // Create a quick random player, with a fleet, for testing purposes static newQuickRandom(name: String): Player { var player = new Player(); new Ship(player.fleet, name + "'s First"); new Ship(player.fleet, name + "'s Second"); new Ship(player.fleet, name + "'s Third"); new Ship(player.fleet, name + "'s Fourth"); return player; } } }