* UI: Use a common component class, and a layer abstraction * Character sheet: add initial character creation * Character sheet: disable interaction during battle (except for loot screen) * Character sheet: improve eye-catching for shop and loot section * Character sheet: highlight allowed destinations during drag-and-drop, with text hints * Character sheet: when transferring to another ship, if the item can't be equipped (unmatched requirements), the transfer is cancelled instead of trying cargo * Character sheet: effective skill is sometimes not updated when upgrading base skill * Character sheet: tooltip to show the sources of attributes * Shops: allow to change/buy ship model * Loot: lucky finds should be proportional to cargo space * Weapon: shield with toggle effect => absorb damage in an area * Menu: end appear animation when a button is clicked * Menu: allow to delete cloud saves * Arena: hide dead drones from tactical view * Arena: add sticky effects indicators on ships * Arena: add power indicator in ship hover information * Arena: temporarily show ship information when it changes * Arena: display important changes (damages, effects...) instead of attribute changes * Suspend AI operation when the game is paused (window not focused) * Add permanent effects to ship models to ease balancing * Find incentives to move from starting position * Fix targetting not resetting when using action shortcuts * Add battle statistics and/or critics in outcome dialog * Ensure that tweens and particle emitters get destroyed once animation is done (or view changes) * Controls: Do not focus on ship while targetting for area effects (dissociate hover and target) * Controls: Fix hover being stuck when the cursor exits the window * Active effects are not enough visible in ship list (maybe better in arena ?) * All things displayed in battle should be updated from LogProcess forwarding, not from current game state * Drones: add hull points and take area damage * Drones: find a way to avoid arena cluttering * Show power usage/recovery in action bar, on action hover * More sound effects (but battle sounds should be vibration only, we are in space !) * Add a battle log display * Organize arena objects and information in layers * Prevent arena effects information (eg. "shield -36") to overflow out of the arena * Allow to undo last moves * Add critical hit/miss * Add auto-move to attack * Merge identical sticky effects * Allow to skip animations and AI delays in battle * Mobile: think UI layout so that fingers do not block the view (right and left handed) * Mobile: display tooltips larger and on the side of screen where the finger is not * Mobile: targetting in two times, using a draggable target indicator * AI: apply safety distances to move actions * AI: fix not being able to apply simulated maneuver * AI: do not always move first, they are defenders * AI: allow to play several moves in the same turn (with pauses) * AI: add combination of random small move and actual maneuver, as producer * AI: evaluate based on simulated list of effects * Map: remove jump links that cross the radius of other systems * Map: disable interaction (zoom, selection) while moving/jumping * Add ship personality (with icons to identify ?), with reaction to battle and map movements * Add factions and reputation * Tutorial * Missions/quests system * Main story arc Later, if possible: * Animated arena background, instead of big picture * Invocation/reinforcements (need to up the 10 ships limit) * Dynamic music composition * Replays * Multiplayer/co-op * Formation or deployment phase