module TS.SpaceTac.UI { /** * Tooltip displaying action information */ export class ActionTooltip { /** * Fill the tooltip */ static fill(filler: TooltipFiller, ship: Ship, action: BaseAction, position: number) { filler.addImage(0, 0, "battle-actions-" + action.code, 0.5); filler.addText(150, 0, action.equipment ? action.equipment.name : action.name, "#ffffff", 24); let cost = ""; if (action instanceof MoveAction) { if (ship.getValue("power") == 0) { cost = "Not enough power"; } else { cost = `Cost: 1 power per ${action.distance_per_power}km`; } } else if (action.equipment) { let power_usage = action.getActionPointsUsage(ship, null); if (power_usage) { if (ship.getValue("power") < power_usage) { cost = "Not enough power"; } else { cost = `Cost: ${power_usage} power`; } } } if (cost) { filler.addText(150, 50, cost, "#ffdd4b", 20); } if (action.equipment && action.equipment.cooldown.overheat) { let cooldown = action.equipment.cooldown; let uses = cooldown.getRemainingUses(); let uses_message = ""; if (uses == 0) { uses_message = "Overheated !"; if (cooldown.heat == 1) { uses_message += " Available next turn"; } else if (cooldown.heat == 2) { uses_message += " Unavailable next turn"; } else { uses_message += ` Unavailable next ${cooldown.heat - 1} turns`; } } else { uses_message = uses == 1 ? "Overheats if used" : `${uses} uses before overheat`; if (cooldown.cooling) { uses_message += ` (for ${cooldown.cooling} turn${cooldown.cooling ? "s" : ""})`; } } filler.addText(150, 90, uses_message, "#c9604c", 20); } let description = action.getEffectsDescription(); if (description) { filler.addText(0, 150, description, "#ffffff", 14); } let shortcut = ""; if (action instanceof EndTurnAction) { shortcut = "[ space ]"; } else if (position == 9) { shortcut = "[ 0 ]"; } else if (position >= 0 && position < 9) { shortcut = `[ ${position + 1} ]`; } if (shortcut) { filler.addText(0, 0, shortcut, "#aaaaaa", 12); } } } }