/// module TK.SpaceTac.UI { /** * Tooltip to display ship information on hover */ export class ShipTooltip extends Tooltip { battleview: BattleView constructor(parent: BattleView) { super(parent); this.battleview = parent; } /** * Set the current ship to display */ setShip(ship: Ship): void { this.hide(); let builder = this.getBuilder(); builder.configure(10, 6, this.battleview.arena.getBoundaries()); let portrait_bg = builder.image("battle-tooltip-ship-portrait", -18, -18); builder.in(portrait_bg, builder => { let portrait = builder.image(`ship-${ship.model.code}-portrait`, portrait_bg.width / 2, portrait_bg.height / 2); portrait.anchor.set(0.5); portrait.scale.set(0.75); }); let enemy = !this.battleview.player.is(ship.fleet.player); builder.text(ship.getName(), 230, 0, { color: enemy ? "#cc0d00" : "#ffffff", size: 22, bold: true }); if (ship.alive) { let turns = this.battleview.battle.getPlayOrder(ship); builder.text((turns == 0) ? "Playing" : ((turns == 1) ? "Plays next" : `Plays in ${turns} turns`), 230, 36, { color: "#cccccc", size: 18 }); ShipTooltip.addValue(builder, 0, "#aa6f33", "character-attribute-precision", ship.getAttribute("precision")); ShipTooltip.addValue(builder, 1, "#c1f06b", "character-attribute-maneuvrability", ship.getAttribute("maneuvrability")); ShipTooltip.addValue(builder, 2, "#ffdd4b", "character-value-power", ship.getValue("power"), ship.getAttribute("power_capacity")); ShipTooltip.addValue(builder, 3, "#eb4e4a", "character-value-hull", ship.getValue("hull"), ship.getAttribute("hull_capacity")); ShipTooltip.addValue(builder, 4, "#2ad8dc", "character-value-shield", ship.getValue("shield"), ship.getAttribute("shield_capacity")); let iy = 210; let effects = ship.active_effects.list(); if (effects.length > 0) { builder.text("Active effects", 0, iy, { color: "#ffffff", size: 18, bold: true }); iy += 30; effects.forEach(effect => { builder.text(`• ${effect.getDescription()}`, 0, iy, { color: effect.isBeneficial() ? "#afe9c6" : "#e9afaf" }); iy += 26; }); } let weapons = ship.listEquipment(SlotType.Weapon); if (weapons.length > 0) { builder.text("Weapons", 0, iy, { size: 18, bold: true }); iy += 30; weapons.forEach(weapon => { let icon = builder.image(`equipment-${weapon.code}`, 0, iy); icon.scale.set(0.1); builder.text(weapon.getFullName(), 32, iy); iy += 26; }); } } else { builder.text("Emergency Stasis Protocol\nship disabled", 140, 36, { color: "#a899db", size: 20, center: true, vcenter: true }); } let sprite = this.battleview.arena.findShipSprite(ship); if (sprite) { this.container.show(sprite.frame.getBounds()); } } private static addValue(builder: UIBuilder, idx: number, color: string, icon: string, val: number, max?: number) { let bg = builder.image("battle-tooltip-ship-value", 252 + idx * 68, 116, true); builder.in(bg).styled({ color: color, size: 18, center: true, vcenter: true, bold: true }, builder => { builder.image(icon, 0, -14, true); builder.text(`${val}`, 0, 28); if (max) { builder.text("max", 0, 58, { size: 10 }); builder.text(`${max}`, 0, 72, { size: 10 }); } }); } } }