/// module TS.SpaceTac { // Event logged when a ship moves export class MoveEvent extends BaseLogShipTargetEvent { // Distance traveled distance: number // New facing angle, in radians facing_angle: number constructor(ship: Ship, x: number, y: number, distance: number) { super("move", ship, Target.newFromLocation(x, y)); this.distance = distance; this.facing_angle = ship.arena_angle; } } }