module SpaceTac.View { "use strict"; export class Preload extends Phaser.State { private preloadBar: Phaser.Sprite; preload() { // Add preload sprite this.preloadBar = this.add.sprite(290, 290, "preload-bar"); this.load.setPreloadSprite(this.preloadBar); // Load assets this.load.image("ui-shiplist-own", "assets/images/battle/shiplist-own.png"); this.load.image("ui-shiplist-enemy", "assets/images/battle/shiplist-enemy.png"); this.load.image("ui-arena-background", "assets/images/battle/arena-background.png"); this.load.image("ui-battle-actionbar", "assets/images/ui/battle/actionbar.png"); this.load.image("ui-ship-card", "assets/images/battle/ship-card.png"); this.load.image("arena-ship", "assets/images/battle/ship01.png"); this.load.image("ui-bar-standard-background", "assets/images/ui/bars/standard-background.png"); this.load.image("ui-bar-standard-foreground", "assets/images/ui/bars/standard-foreground.png"); } create() { this.game.state.start("main"); } } }