[gd_scene load_steps=10 format=2] [ext_resource path="res://screens/battle/hand.gd" type="Script" id=1] [ext_resource path="res://arenas/anchor.tscn" type="PackedScene" id=2] [ext_resource path="res://cards/spawns/spawn_breeze.tscn" type="PackedScene" id=3] [ext_resource path="res://theme/ui.tres" type="Theme" id=4] [ext_resource path="res://arenas/route.tscn" type="PackedScene" id=5] [ext_resource path="res://units/heroes/tomahawk.tscn" type="PackedScene" id=6] [ext_resource path="res://cards/weapons/gatling.tscn" type="PackedScene" id=7] [ext_resource path="res://units/basic/avenger.tscn" type="PackedScene" id=8] [sub_resource type="GDScript" id=1] script/source = "extends Node2D func _ready(): $card_unit.set_hero($arena1/anchor3/hero) $hand.add_card($card_unit) $card_weapon.set_hero($arena2/anchor1/hero) $hand.add_card($card_weapon) $hand.rearrange() " [node name="Node2D" type="Node2D"] script = SubResource( 1 ) [node name="arena1" type="Node2D" parent="."] [node name="help" type="Label" parent="arena1"] margin_left = 8.0 margin_top = 360.0 margin_right = 1080.0 margin_bottom = 409.0 theme = ExtResource( 4 ) text = "Units can be deployed next to the hero unit" align = 1 __meta__ = { "_edit_use_anchors_": false } [node name="route1" parent="arena1" instance=ExtResource( 5 )] points = PoolVector2Array( 192, 192, 552, 192 ) start = NodePath("../anchor1") end = NodePath("../anchor2") [node name="route2" parent="arena1" instance=ExtResource( 5 )] points = PoolVector2Array( 552, 192, 896, 192 ) start = NodePath("../anchor2") end = NodePath("../anchor3") [node name="anchor1" parent="arena1" instance=ExtResource( 2 )] position = Vector2( 192, 192 ) [node name="anchor2" parent="arena1" instance=ExtResource( 2 )] position = Vector2( 552, 192 ) [node name="anchor3" parent="arena1" instance=ExtResource( 2 )] position = Vector2( 896, 192 ) [node name="hero" parent="arena1/anchor3" instance=ExtResource( 6 )] attacker = true [node name="arena2" type="Node2D" parent="."] [node name="help2" type="Label" parent="arena2"] margin_left = 8.0 margin_top = 872.0 margin_right = 1080.0 margin_bottom = 921.0 theme = ExtResource( 4 ) text = "Weapons can fire from the hero unit" align = 1 __meta__ = { "_edit_use_anchors_": false } [node name="route1" parent="arena2" instance=ExtResource( 5 )] points = PoolVector2Array( 192, 640, 512, 640 ) start = NodePath("../anchor1") end = NodePath("../anchor2") [node name="route2" parent="arena2" instance=ExtResource( 5 )] points = PoolVector2Array( 512, 640, 832, 640 ) start = NodePath("../anchor2") end = NodePath("../anchor3") [node name="anchor1" parent="arena2" instance=ExtResource( 2 )] position = Vector2( 192, 640 ) [node name="hero" parent="arena2/anchor1" instance=ExtResource( 6 )] attacker = true [node name="anchor2" parent="arena2" instance=ExtResource( 2 )] position = Vector2( 512, 640 ) [node name="avenger" parent="arena2/anchor2" instance=ExtResource( 8 )] [node name="anchor3" parent="arena2" instance=ExtResource( 2 )] position = Vector2( 832, 640 ) [node name="avenger" parent="arena2/anchor3" instance=ExtResource( 8 )] [node name="hand" type="Control" parent="."] margin_left = 160.0 margin_top = 1050.0 margin_right = 990.0 margin_bottom = 1380.0 script = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } attack = true [node name="card_unit" parent="." instance=ExtResource( 3 )] position = Vector2( -320, 0 ) [node name="card_weapon" parent="." instance=ExtResource( 7 )] position = Vector2( -320, 520 )