[gd_scene load_steps=6 format=2] [ext_resource path="res://arenas/route.tscn" type="PackedScene" id=1] [ext_resource path="res://arenas/anchor.tscn" type="PackedScene" id=2] [ext_resource path="res://units/basic/trapper.tscn" type="PackedScene" id=3] [ext_resource path="res://units/basic/flea.tscn" type="PackedScene" id=4] [ext_resource path="res://units/basic/avenger.tscn" type="PackedScene" id=5] [node name="Node2D" type="Node2D"] [node name="route" parent="." instance=ExtResource( 1 )] points = PoolVector2Array( 400, 800, 700, 800 ) start = NodePath("../anchor") end = NodePath("../anchor2") [node name="route2" parent="." instance=ExtResource( 1 )] points = PoolVector2Array( 400, 800, 550, 1100 ) start = NodePath("../anchor") end = NodePath("../anchor3") [node name="anchor" parent="." instance=ExtResource( 2 )] position = Vector2( 400, 800 ) [node name="flea" parent="anchor" instance=ExtResource( 4 )] modulate = Color( 1, 1, 1, 1 ) base_move_points = 1 base_hull_points = 2 base_damage_points = 2 attacker = true playable = true [node name="anchor2" parent="." instance=ExtResource( 2 )] position = Vector2( 700, 800 ) [node name="trapper" parent="anchor2" instance=ExtResource( 3 )] base_move_points = 0 base_hull_points = 1 base_shield_points = 0 base_damage_points = 2 [node name="anchor3" parent="." instance=ExtResource( 2 )] position = Vector2( 550, 1100 ) [node name="avenger" parent="anchor3" instance=ExtResource( 5 )] base_shield_points = 3