module TS.SpaceTac.Specs { describe("BattleStats", function () { it("collects stats", function () { let stats = new BattleStats(); expect(stats.stats).toEqual({}); stats.addStat("Test", 1, true); expect(stats.stats).toEqual({ Test: [1, 0] }); stats.addStat("Test", 1, true); expect(stats.stats).toEqual({ Test: [2, 0] }); stats.addStat("Test", 1, false); expect(stats.stats).toEqual({ Test: [2, 1] }); stats.addStat("Other Test", 10, true); expect(stats.stats).toEqual({ Test: [2, 1], "Other Test": [10, 0] }); }) it("collects damage dealt", function () { let stats = new BattleStats(); let battle = new Battle(); let attacker = battle.fleets[0].addShip(); let defender = battle.fleets[1].addShip(); stats.processLog(battle.log, battle.fleets[0]); expect(stats.stats).toEqual({}); battle.log.add(new DamageEvent(attacker, 10, 12)); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Damage dealt": [0, 22] }); battle.log.add(new DamageEvent(defender, 40, 0)); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Damage dealt": [40, 22] }); battle.log.add(new DamageEvent(attacker, 5, 4)); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Damage dealt": [40, 31] }); }) it("collects distance moved", function () { let stats = new BattleStats(); let battle = new Battle(); let attacker = battle.fleets[0].addShip(); let defender = battle.fleets[1].addShip(); stats.processLog(battle.log, battle.fleets[0]); expect(stats.stats).toEqual({}); battle.log.add(new MoveEvent(attacker, new ArenaLocationAngle(0, 0), new ArenaLocationAngle(10, 0))); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Move distance (km)": [10, 0] }); battle.log.add(new MoveEvent(defender, new ArenaLocationAngle(10, 5), new ArenaLocationAngle(10, 63))); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Move distance (km)": [10, 58] }); }) it("collects deployed drones", function () { let stats = new BattleStats(); let battle = new Battle(); let attacker = battle.fleets[0].addShip(); let defender = battle.fleets[1].addShip(); stats.processLog(battle.log, battle.fleets[0]); expect(stats.stats).toEqual({}); battle.log.add(new DroneDeployedEvent(new Drone(attacker))); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Drones deployed": [1, 0] }); battle.log.add(new DroneDeployedEvent(new Drone(defender))); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Drones deployed": [1, 1] }); }) it("collects power usage", function () { let stats = new BattleStats(); let battle = new Battle(); let attacker = battle.fleets[0].addShip(); let defender = battle.fleets[1].addShip(); stats.processLog(battle.log, battle.fleets[0]); expect(stats.stats).toEqual({}); battle.log.add(new ActionAppliedEvent(attacker, new BaseAction("nop", "nop"), null, 4)); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Power used": [4, 0] }); battle.log.add(new ActionAppliedEvent(defender, new BaseAction("nop", "nop"), null, 2)); stats.processLog(battle.log, battle.fleets[0], true); expect(stats.stats).toEqual({ "Power used": [4, 2] }); }) it("evaluates equipment depreciation", function () { let stats = new BattleStats(); let battle = new Battle(); let attacker = battle.fleets[0].addShip(); let defender = battle.fleets[1].addShip(); let equ1 = TestTools.addEngine(attacker, 50); equ1.price = 1000; let equ2 = TestTools.addEngine(defender, 50); equ2.price = 1100; stats.onBattleStart(attacker.fleet, defender.fleet); expect(stats.stats).toEqual({ "Equipment wear (zotys)": [1000, 1100] }); equ1.price = 500; equ2.price = 800; stats.onBattleEnd(attacker.fleet, defender.fleet); expect(stats.stats).toEqual({ "Equipment wear (zotys)": [500, 300] }); }) }) }