module TS.SpaceTac.Specs { describe("Maneuver", function () { it("guesses weapon effects", function () { let battle = new Battle(); let ship1 = battle.fleets[0].addShip(); let ship2 = battle.fleets[0].addShip(); let ship3 = battle.fleets[1].addShip(); let weapon = TestTools.addWeapon(ship1, 50, 0, 100, 10); ship1.setArenaPosition(0, 0); TestTools.setShipHP(ship1, 20, 20); ship2.setArenaPosition(0, 5); TestTools.setShipHP(ship2, 30, 30); ship3.setArenaPosition(0, 15); TestTools.setShipHP(ship3, 30, 30); let maneuver = new Maneuver(ship1, nn(weapon.action), Target.newFromLocation(0, 0)); expect(maneuver.effects).toEqual([ [ship1, new DamageEffect(50)], [ship2, new DamageEffect(50)] ]); }); it("guesses drone effects", function () { let battle = new Battle(); let ship1 = battle.fleets[0].addShip(); let ship2 = battle.fleets[0].addShip(); let ship3 = battle.fleets[1].addShip(); let weapon = ship1.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon)); weapon.action = new DeployDroneAction(weapon, 0, 100, 1, 10, [new ValueEffect("shield", 10)]); ship1.setArenaPosition(0, 0); TestTools.setShipHP(ship1, 20, 20); ship2.setArenaPosition(0, 5); TestTools.setShipHP(ship2, 30, 30); ship3.setArenaPosition(0, 15); TestTools.setShipHP(ship3, 30, 30); let maneuver = new Maneuver(ship1, weapon.action, Target.newFromLocation(0, 0)); expect(maneuver.effects).toEqual([ [ship1, new ValueEffect("shield", 10)], [ship2, new ValueEffect("shield", 10)] ]); }); it("guesses area effects on final location", function () { let battle = new Battle(); let ship = battle.fleets[0].addShip(); let engine = TestTools.addEngine(ship, 500); let move = nn(engine.action); TestTools.setShipAP(ship, 10); let drone = new Drone(ship); drone.effects = [new AttributeEffect("maneuvrability", 1)]; drone.x = 100; drone.y = 0; drone.radius = 50; battle.addDrone(drone); let maneuver = new Maneuver(ship, move, Target.newFromLocation(40, 30)); expect(maneuver.getFinalLocation()).toEqual(jasmine.objectContaining({ x: 40, y: 30 })); expect(maneuver.effects).toEqual([]); maneuver = new Maneuver(ship, move, Target.newFromLocation(100, 30)); expect(maneuver.getFinalLocation()).toEqual(jasmine.objectContaining({ x: 100, y: 30 })); expect(maneuver.effects).toEqual([[ship, new AttributeEffect("maneuvrability", 1)]]); }); }); }