module TS.SpaceTac.Equipments { describe("RepairDrone", function () { it("generates equipment based on level", function () { let template = new RepairDrone(); let equipment = template.generate(1); expect(equipment.requirements).toEqual({ "skill_quantum": 1 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 300, 10, 150, [ new ValueEffect("hull", 2) ])); equipment = template.generate(2); expect(equipment.requirements).toEqual({ "skill_quantum": 4 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 310, 11, 155, [ new ValueEffect("hull", 3) ])); equipment = template.generate(3); expect(equipment.requirements).toEqual({ "skill_quantum": 7 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 4, 322, 12, 161, [ new ValueEffect("hull", 4) ])); equipment = template.generate(10); expect(equipment.requirements).toEqual({ "skill_quantum": 49 }); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 10, 462, 26, 231, [ new ValueEffect("hull", 11) ])); }); it("generates a drone that may repair ships hull", function () { let template = new RepairDrone(); let equipment = template.generate(4); expect(equipment.action).toEqual(new DeployDroneAction(equipment, 5, 336, 13, 168, [ new ValueEffect("hull", 5) ])); let battle = new Battle(); let ship = battle.fleets[0].addShip(); battle.playing_ship = ship; battle.play_order = [ship]; TestTools.setShipAP(ship, 10); let result = nn(equipment.action).apply(ship, new Target(5, 5, null)); expect(result).toBe(true); expect(battle.drones.length).toBe(1); let drone = battle.drones[0]; expect(drone.duration).toBe(13); ship.setAttribute("hull_capacity", 100); ship.setValue("hull", 93); drone.apply([ship]); expect(ship.getValue("hull")).toBe(98); drone.apply([ship]); expect(ship.getValue("hull")).toBe(100); }); }); }