* UI: Use a common component class, and a layer abstraction * Character sheet: add initial character creation * Character sheet: disable interaction during battle (except for loot screen) * Character sheet: paginate loot and shop items * Character sheet: improve eye-catching for shop and loot section * Shops: add equipment pricing, with usage depreciation * Add permanent effects to ship models to ease balancing * Ships should start battle in formation to force them to move * Fix targetting not resetting when using action shortcuts * Add battle statistics and/or critics in outcome dialog * Add battle experience * Ensure that tweens and particle emitters get destroyed once animation is done (or view changes) * Highlight ships that will be included as target of current action * Controls: Do not focus on ship while targetting for area effects (dissociate hover and target) * Active effects are not enough visible in ship list (maybe better in arena ?) * All things displayed in battle should be updated from LogProcess forwarding, not from current game state * Drones: add tooltip * Drones: add hull points and take area damage * Show power usage/recovery in action bar, on action hover * More sound effects * Add a battle log display * Organize arena objects and information in layers * Prevent arena effects information (eg. "shield -36") to overflow out of the arena * Allow to undo last moves * Effect should be random in a range (eg. "damage target 50-75") * Add critical hit/miss * Add an overheat/cooling system * Add auto-move to attack * Merge identical sticky effects * Handle effects overflowing ship tooltip when too numerous * Add a fleet evaluator to make balanced fleets * Mobile: think UI layout so that fingers do not block the view (right and left handed) * Mobile: display tooltips larger and on the side of screen where the finger is not * Mobile: targetting in two times, using a draggable target indicator * AI: apply safety distances to move actions * AI: use support equipments (repair drones...) * AI: fix not being able to apply simulated maneuver * TacticalAI: allow to play several moves in the same turn * TacticalAI: add pauses to not play too quickly * TacticalAI: replace BullyAI * Map: restore fog of war * Map: add information on current star/location + information on hovered location * Map: add shops and shipyards * Map: remove jump links that cross the radius of other systems * Map: disable interaction (zoom, selection) while moving/jumping * Menu: fix background stars aggregating at right side when the game is not focused * Add ship personality (with icons to identify ?) * Tutorial * Campaign save slots, with auto-save * Missions/quests system * Main story arc Later, if possible: * Replays * Multiplayer * Saving to external file * Saving to cloud