/// module TS.SpaceTac.Equipments { export class IronHull extends LootTemplate { constructor() { super(SlotType.Hull, "Iron Hull", "Protective hull, based on layered iron alloys"); this.setSkillsRequirements({ "skill_material": 1 }); this.addAttributeEffect("hull_capacity", istep(200, irepeat(50))); } } }