/// module TS.SpaceTac.Equipments { export class SubMunitionMissile extends LootTemplate { constructor() { super(SlotType.Weapon, "SubMunition Missile", "Explosive missile releasing small shelled payloads, that will in turn explode on impact"); this.setSkillsRequirements({ "skill_material": 1 }); this.addFireAction(irepeat(4), istep(500, irepeat(20)), istep(150, irepeat(5)), [ new EffectTemplate(new DamageEffect(), { "value": istep(30, irepeat(2)) }) ]); } } }