/// module TS.SpaceTac.UI { export class Preload extends BaseView { private preloadBar: Phaser.Image; preload() { // Add preload sprite let bg = this.add.image(678, 426, "preload-background"); this.preloadBar = this.add.image(684, bg.y + 166, "preload-bar"); this.load.setPreloadSprite(this.preloadBar); // Load images this.loadSheet("common/particles.png", 32); this.loadImage("common/transparent.png"); this.loadImage("common/debug.png"); this.loadAnimation("common/waiting.png", 128, 128, 6); this.loadImage("common/arrow.png"); this.loadImage("common/button-ok.png"); this.loadImage("common/button-cancel.png"); this.loadImage("common/dialog.png"); this.loadSheet("common/dialog-textbutton.png", 316, 59); this.loadSheet("common/dialog-close.png", 92, 82); this.loadImage("menu/title.png"); this.loadImage("menu/button.png"); this.loadImage("menu/button-hover.png"); this.loadImage("menu/load-bg.png"); this.loadImage("options/background.png"); this.loadSheet("options/button.png", 497, 134); this.loadSheet("options/options.png", 128, 128); this.loadSheet("options/toggle.png", 149, 149); this.loadSheet("battle/splash/base.png", 853, 210); this.loadSheet("battle/splash/shipcard.png", 99, 114); this.loadImage("battle/background.jpg"); this.loadImage("battle/actionbar/background.png"); this.loadSheet("battle/actionbar/button-menu.png", 79, 132); this.loadImage("battle/arena/background.png"); this.loadImage("battle/arena/blast.png"); this.loadImage("battle/shiplist/background.png"); this.loadImage("battle/shiplist/item-background.png"); this.loadImage("battle/shiplist/damage.png"); this.loadImage("battle/shiplist/hover.png"); this.loadImage("battle/shiplist/info-button.png"); this.loadImage("map/starsystem-background.png"); this.loadImage("map/name.png"); this.loadImage("map/subname.png"); this.loadSheet("map/action.png", 323, 192); this.loadImage("map/orbit.png"); this.loadImage("map/boundaries.png"); this.loadSheet("map/buttons.png", 115, 191); this.loadSheet("map/mission-action.png", 192, 56); this.loadImage("character/sheet.png"); this.loadImage("character/close.png"); this.loadImage("character/ship.png"); this.loadImage("character/ship-selected.png"); this.loadImage("character/skill-upgrade.png"); this.loadImage("character/cargo-slot.png"); this.loadImage("character/equipment-slot.png"); this.loadSheet("character/slots.png", 52); this.loadImage("character/upgrade-available.png"); this.loadImage("character/price-tag.png"); this.loadImage("character/experience.png"); // Load image atlases // TODO automatic range range(3).forEach(i => this.loadAtlas(i + 1)); // Load sounds this.loadSound("ui/button-down.wav"); this.loadSound("ui/button-up.wav"); this.loadSound("ui/button-click.wav"); this.loadSound("ui/dialog-open.wav"); this.loadSound("ui/dialog-close.wav"); this.loadSound("ui/drag.wav"); this.loadSound("ui/drop.wav"); this.loadSound("battle/ship-change.wav"); this.loadSound("battle/weapon-bullets.wav"); this.loadSound("battle/weapon-missile-launch.wav"); this.loadSound("battle/weapon-missile-explosion.wav"); this.loadSound("battle/drone-deploy.wav"); this.loadSound("battle/drone-destroy.wav"); this.loadSound("battle/drone-activate.wav"); // Load musics this.loadSound("music/division.mp3"); this.loadSound("music/mechanolith.mp3"); this.loadSound("music/spring-thaw.mp3"); this.loadSound("music/supernatural.mp3"); this.load.start(); } create() { this.game.state.start("mainmenu"); } static getKey(path: string): string { return path.replace(/\//g, "-").replace(/\.[a-z0-9]+$/, ''); } loadAtlas(index: number) { this.load.atlasJSONHash(`atlas-${index}`, `assets/atlas-${index}.png`, `assets/atlas-${index}.json`); } loadSheet(path: string, frame_width: number, frame_height = frame_width) { this.load.spritesheet(Preload.getKey(path), "assets/images/" + path, frame_width, frame_height); } loadAnimation(path: string, frame_width: number, frame_height = frame_width, count?: number) { this.load.spritesheet(Preload.getKey(path), "assets/images/" + path, frame_width, frame_height, count); } loadImage(path: string) { this.load.image(Preload.getKey(path), "assets/images/" + path); } loadSound(path: string) { this.load.audio(Preload.getKey(path), "assets/sounds/" + path); } } }