module SpaceTac.View { // Tooltip to display action information export class ActionTooltip extends Phaser.Sprite { icon: Phaser.Image | null; main_title: Phaser.Text; sub_title: Phaser.Text; cost: Phaser.Text; constructor(parent: ActionBar) { super(parent.game, 0, 0, "battle-action-tooltip"); this.visible = false; this.icon = null; this.main_title = new Phaser.Text(this.game, 325, 20, "", { font: "24px Arial", fill: "#ffffff" }); this.main_title.anchor.set(0.5, 0); this.addChild(this.main_title); this.sub_title = new Phaser.Text(this.game, 325, 60, "", { font: "22px Arial", fill: "#ffffff" }); this.sub_title.anchor.set(0.5, 0); this.addChild(this.sub_title); this.cost = new Phaser.Text(this.game, 325, 100, "", { font: "20px Arial", fill: "#ffff00" }); this.cost.anchor.set(0.5, 0); this.addChild(this.cost); } // Set current action to display, null to hide setAction(action: ActionIcon): void { if (action) { if (this.icon) { this.icon.destroy(true); } this.icon = new Phaser.Image(this.game, 20, 15, "battle-actions-" + action.action.code); this.addChild(this.icon); this.position.set(action.x, action.y + action.height + action.bar.actionpoints.height); this.main_title.setText(action.action.equipment ? action.action.equipment.name : action.action.name); this.sub_title.setText(action.action.equipment ? action.action.name : ""); this.cost.setText(action.action.equipment ? `Cost: ${action.action.equipment.ap_usage.toPrecision(3)} energy` : ""); Animation.fadeIn(this.game, this, 200, 0.9); } else { Animation.fadeOut(this.game, this, 200); } } } }