/// module TK.SpaceTac.Equipments { export class GatlingGun extends LootTemplate { constructor() { super(SlotType.Weapon, "Gatling Gun", "Mechanical weapon using loads of metal bullets propelled by guided explosions"); this.setSkillsRequirements({ "skill_materials": leveled(1, 1.4) }); this.setCooldown(irepeat(2), irepeat(2)); this.addFireAction(irepeat(3), leveled(500, 12), irepeat(0), [ new EffectTemplate(new DamageEffect(), { base: leveled(30), span: leveled(20) }) ]); } } }