/// module SpaceTac.Game { "use strict"; // Action to fire a weapon on another ship, or in space export class FireWeaponAction extends BaseAction { constructor() { super("fire", true); } canBeUsed(battle: Battle, ship: Ship): boolean { return ship.ap_current.current > 0; } checkLocationTarget(battle: Battle, ship: Ship, target: Target): Target { // TODO In space targetting return null; } checkShipTarget(battle: Battle, ship: Ship, target: Target): Target { if (ship.getPlayer() === target.ship.getPlayer()) { // No friendly fire return null; } else { // TODO Limit by weapon range return target; } } protected customApply(battle: Battle, ship: Ship, target: Target): boolean { // TODO return false; } } }