/// module SpaceTac.Game.Equipments { "use strict"; // Equipment: Conventional Engine export class ConventionalEngine extends LootTemplate { constructor() { super(SlotType.Engine, "Conventional Engine"); this.min_level = new IntegerRange(1, 1); this.addPermanentAttributeMaxEffect(AttributeCode.Initiative, 1); } protected getActionForEquipment(equipment: Equipment): BaseAction { return new MoveAction(); } } }