* Drones: add tooltip * Drones: add hull points and take area damage * Drones: change the sprite angle for deploy animation * Add a battle log display * Organize arena objects and information in layers * Prevent arena effects information (eg. "shield -36") to overflow out of the arena * Allow to cancel last moves * Identify ships in emergency stasis more clearly * Add more visual effects to weapons, hits and explosions * Effect should be random in a range (eg. "damage target 50-75") * Add an overload/cooling system * Add auto-move to attack * Merge identical sticky effects * Handle effects overflowing ship tooltip when too numerous * Proper arena scaling (not graphical, only space coordinates) * Add a fleet evaluator to make balanced fleets * Fix AI playing in background in GameSession.spec.ts * Mobile: think UI layout so that fingers do not block the view (right and left handed) * Mobile: display tooltips larger and on the side of screen where the finger is not * Mobile: targetting in two times, using a draggable target indicator * AI: apply safety distances to move actions * AI: bully AI crashes when winning a battle (trying to move toward null ship!) * Add a defeat screen (game over for now) * Add a victory screen, with loot display * Add retreat from battle * Map : restore fog of war * Map : add information on current star/location + information on hovered location * Map : add stores and shipyards * Map : remove jump links that crosses the radius of other systems