/// module TS.SpaceTac.Equipments { export class GatlingGun extends LootTemplate { constructor() { super(SlotType.Weapon, "Gatling Gun", "Mechanical weapon using loads of metal bullets propelled by guided explosions"); this.setSkillsRequirements({ "skill_materials": 1 }); this.setCooldown(irepeat(2), irepeat(2)); this.addFireAction(irepeat(3), irepeat(600), 0, [ new EffectTemplate(new DamageEffect(), { base: istep(30, irepeat(5)), span: istep(20, irepeat(5)) }) ]); } } }