/// module TS.SpaceTac.Equipments { /** * Drone that repairs damage done to the hull. */ export class RepairDrone extends LootTemplate { constructor() { super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, using quantum patches"); this.setSkillsRequirements({ "skill_quantum": 1 }); this.setCooldown(irepeat(1), istep(3, irepeat(0.2))); this.addDroneAction(irepeat(4), istep(300, irepeat(10)), istep(10, irepeat(1)), istep(150, irepeat(5)), [ new EffectTemplate(new ValueEffect("hull"), { "value": istep(5) }) ]); } } }