/// module TS.SpaceTac.Game.Equipments { /** * Drone that repairs damage done to the hull. */ export class RepairDrone extends AbstractDrone { constructor() { super("Repair Drone"); this.min_level = new IntegerRange(1, 4); this.setDeployDistance(50, 100); this.setEffectRadius(40, 80); this.setPowerConsumption(4, 5); this.addValueEffectOnTarget("hull", 10, 20); } } }