* Ensure that tweens and particle emitters get destroyed once animation is done (or view changes) * Highlight ships that will be included as target of current action * Do not focus on ship while targetting for area effects (dissociate hover and target) * Active effects are not enough visible in ship list (maybe better in arena ?) * Discrete power display, instead of the continuous power bar * Drones: add tooltip * Drones: add hull points and take area damage * More sound effects * Add a battle log display * Organize arena objects and information in layers * Prevent arena effects information (eg. "shield -36") to overflow out of the arena * Allow to cancel last moves * Effect should be random in a range (eg. "damage target 50-75") * Add an overload/cooling system * Add auto-move to attack * Merge identical sticky effects * Handle effects overflowing ship tooltip when too numerous * Add a fleet evaluator to make balanced fleets * Mobile: think UI layout so that fingers do not block the view (right and left handed) * Mobile: display tooltips larger and on the side of screen where the finger is not * Mobile: targetting in two times, using a draggable target indicator * AI: apply safety distances to move actions * AI: bully AI crashes when winning a battle (trying to move toward null ship!) * AI: use support equipments (repair drones...) * Add a defeat screen (game over for now) * Add a victory screen, with loot display * Add retreat from battle * Map: current fleet position is not visible enough * Map: restore fog of war * Map: add information on current star/location + information on hovered location * Map: add stores and shipyards * Map: remove jump links that cross the radius of other systems * Map: improve performance * Menu: fix background stars aggregating at right side when the game is not focused * Missions/quests system * Main story arc * Multiplayer