///
///
module TS.SpaceTac.UI.Specs {
function inview_it(desc: string, func: (view: Preload) => void) {
var view = new Preload();
ingame_it(desc, (game: Phaser.Game, state: Phaser.State) => {
func(view);
}, view);
}
describe("Preload", () => {
inview_it("loads correctly", function (view) {
expect(view.game.state.current).toEqual("test");
// TODO test asset loading
});
});
}