/// module TS.SpaceTac.Game.Equipments { export class BasicPowerCore extends LootTemplate { constructor() { super(SlotType.Power, "Basic Power Core"); this.min_level = new IntegerRange(1, 1); this.addPermanentAttributeMaxEffect(AttributeCode.Initiative, 1); this.addPermanentAttributeMaxEffect(AttributeCode.Power, 8); this.addPermanentAttributeValueEffect(AttributeCode.Power_Initial, 5); this.addPermanentAttributeValueEffect(AttributeCode.Power_Recovery, 4); } } }